HAZEL TAO
Hazel is a designer who enjoys experimenting with different creative methods and exploring new ways to make visuals. With a background in visual storytelling, she plays with patterns, motion, and form to create interesting and dynamic designs. Open to collaborations, she is always looking for new projects that push her creativity and help her grow as a designer.
WELCOME TO REACH OUT
THAT ONE
That One is a visual and physical design response to a single audio recording. The track was recorded informally and not originally intended for release. The goal of the project was not to amplify the song, but to keep it—in form, tone, and material—without explanation.
The output includes a printed cover, a set of physical objects, and a packaging system designed to carry the track without interpreting it. Typography, image selection, and layout avoid reference to genre, mood, or artist identity. The printed materials are small in scale, uncoated, and unbound. Design choices are kept neutral, relying on proportion, spacing, and material texture rather than narrative or metaphor.
That One is not a release. It is an impression held in physical form. The song is the content. The design is what remains after it plays.
Role
Visual Design
Editorial Concept
Tool
Adobe Creative Suite
Cinema 4D
Challenge
Design a set of physical objects for a song that wasn’t meant to be released. The goal was to keep the tone quiet, unfinished, and close—without overstating what the music already carried.